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Update 6 — Bug Fixes, Balance Tweaks

A huge thank-you to to everyone who's been reporting bugs, it's been a massive help! As much as I enjoy working on the game, repeatedly playtesting gets pretty exhausting, so your feedback goes a long way in helping me track down and squash issues.

If you spot any bugs, feel free to share them on the Steam Discussions page, the Discord server, or even in a review -- whatever's easiest for you.

️ Balance Tweaks

  • Set a max speed for enemy bullets for better consistency
  • Set a max fire rate for enemies so they don't rapid fire on high difficulties
  • Made sprint no longer use energy (bullet time) resource

Bug Fixes & Improvements

  • Fixed bug where enemies would fall through the floor sometimes
  • Fixed bug where enemies would shoot through walls
  • Fixed bug where melee enemies would magically smack you from afar
  • Fixed bug which sometimes made picking up items unreliable
  • Fixed bug where weapons weren't showing up properly in Level 1
  • Fixed bug with Triple Tapper firing between guns during a burst when dual wielded
  • Fixed bug where you could trigger a checkpoint in Level 7 twice
  • Fixed bug where exploding barrels in level 6 wouldn't reset properly on death
  • Fixed bug where newly dropped objects persisted after loading a checkpoint
  • Fixed mistake on stats of Bolt Thrower, Blunderbuss, and Triple Tapper
  • Rewrote code to handle bullet time state to make it more robust
  • Improved quality of enemy bullet hit detection