This update brings new graphics options to help better tune performance. I’ve added granular controls for rendering quality and visuals to help troubleshoot slowdowns, plus a couple of minor tweaks and fixes. If you're noticing problems with performance, let me know, I’m still working on optimization.
Graphics Settings
- Rendering Scale: Adjust overall render resolution for smoother framerates.
- Environmental Object Detail: Toggle level-of-detail on world geometry.
- V-Sync: Enable or disable vertical sync to manage screen tearing.
- Environment Outlines: Show or hide object outlines for style vs. performance.
- SSAO (Screen-Space Ambient Occlusion): Show or hide shadowing in crevices.
- Tonemap: Control post-process color grading for contrast and brightness.
Miscellaneous Graphics
- Disable Border Texture: Turn off decorative edges.
Controls Update
- Escape key now closes menus on the level-select screen.
Bug Fixes
- Fixed 3D weapon model compression when swapping to a new weapon after dying.
- Fixed high contrast and saturation after shader compilation (common on Level 1).
Known Issues
- Frame rates other than 60 FPS affect player hand animation speed.
- Dash energy drain scales with frame rate; lower FPS drains more energy.