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Update 4 — Graphics Settings

This update brings new graphics options to help better tune performance. I’ve added granular controls for rendering quality and visuals to help troubleshoot slowdowns, plus a couple of minor tweaks and fixes. If you're noticing problems with performance, let me know, I’m still working on optimization.

Graphics Settings

  • Rendering Scale: Adjust overall render resolution for smoother framerates.
  • Environmental Object Detail: Toggle level-of-detail on world geometry.
  • V-Sync: Enable or disable vertical sync to manage screen tearing.
  • Environment Outlines: Show or hide object outlines for style vs. performance.
  • SSAO (Screen-Space Ambient Occlusion): Show or hide shadowing in crevices.
  • Tonemap: Control post-process color grading for contrast and brightness.

Miscellaneous Graphics

  • Disable Border Texture: Turn off decorative edges.

Controls Update

  • Escape key now closes menus on the level-select screen.

Bug Fixes

  • Fixed 3D weapon model compression when swapping to a new weapon after dying.
  • Fixed high contrast and saturation after shader compilation (common on Level 1).

Known Issues

  • Frame rates other than 60 FPS affect player hand animation speed.
  • Dash energy drain scales with frame rate; lower FPS drains more energy.