The game-design changes should be mostly done, so now it's back to coding. All may be quiet on the patch-note front for a while before those changes start flooding in.
- Animate items flying to their destinations. This should feel much more satisfying when dragging items around!
- Fix bug with fleeing a multi-wave battle. If you fled the battle while the "Wave 2 of 2..." text was showing, then you could get into a weird state.
- Stop customers from preferring the potion shop. It used to be that a customer entering the town had a higher likelihood of buying from the potion shop just because they were forced to go through that shop. Now, when a customer enters the town, they will go to a random shop that has a buyable item.
