Fixed icon in Japanese (v1.0.4 patch notes)
Just one quick change: the 💀 icon that shows up next to elite names should now be fixed in Japanese (it used to render as a diamond).

Developer posts and news about this game.

Just one quick change: the 💀 icon that shows up next to elite names should now be fixed in Japanese (it used to render as a diamond).

Hello, everyone! There are two pieces of news: Japanese support has been added to the game. Credit to DracoGideon for translating the text. I plan to lower the price of the game from $7.99 USD → $6.99 USD on July 10th. I wanted to let everyone know long in advance so that I don't

Hello again, everyone! I've spent some time improving the game. Here are the most recent patch notes: Added launch options on Windows and Linux. Players had reported issues with the Nvidia OpenGL driver, so now you can change to a different rendering engine. There is no universal

UPDATE (March 26th, 2026): Valve has agreed to fully refund anyone who bought the game at full price! Please see more details here ; this is only available for the next month. Hey everyone, Thank you very much for playing Skeleseller and leaving largely positive reviews! Even the

It's been two years in the making, but today's the day—Skeleseller has finally launched! 🎉 The demo will remain available for anyone who still wants to try the game before buying it. It represents the first ~30 minutes of Story Mode, which should last for a total of 4-5 hours in

Hey everyone, Skeleseller launches very soon. I'm excited (and nervous 😬) and I've still been working hard on everything. This post coincides with updating the demo and the release versions of the game here on Steam, but it's mostly minor changes that aren't worth detailing. Som

We're just barely over two weeks until launch! 😬 I've been working hard on improvements: Improved the town-menu UI and the notification/tip UI. The intro fade-ins and fade-outs now look much nicer. Fixed Steam Deck issues with windowing modes and the splash screen. Improved perf

Hey, all! Writing these quickly since there's not a ton to report: Changed renderers due to a performance issue that is possibly caused by high-poll-rate mice (more info here , although this affected more than just Windows). On the plus side, while we're using the OpenGL renderer

Hello! Lots of work went into this change, but in the essence of saving time, I'm only listing the big stuff: Improved performance. This should be noticeable on the Steam Deck especially, but there's still work to be done. Improved controller support. The virtual cursor should no

Hi everyone, I just added Steam Cloud support! If you start a new game now, it should carry over to the launch version of the game on March 17th. If you want to transfer your old data, you just have to copy a single file (instructions are here ). Your save file should roam across

Hi, everyone! Skeleseller launches on March 17th, which is just 46 days away. The demo is pretty solid and will still get some minor updates (mostly bug fixes or quality-of-life improvements), but there's only one news section per game on Steam, so I'm going to start using this s

Lots of small/nice changes in this version: You can now drag items that customers desire directly onto the customers. This had been a point of frustration for a while. 😅 The game should look slightly better overall; the proper filters have been applied to text and buttons such t

Skeleseller now has a release date! It is Tuesday, March 17th, 2026. That means it's 74 days from this post (at least in my timezone 😛). Lots of minor changes to announce—there will probably be a few other such changes before the release date which cover polish-level tasks: Adde

Hi again! Just a reminder that the full version of the game is what's getting the most updates, but it's not public on Steam yet. 🤫 As such, we only have a few minor items regarding demo improvements: Changed the "!" text into a pixel-art graphic. Fixed the waving flag on top of

It's looking like Skeleseller will launch in March of 2026, which just gives us another few months to get ready. We're still working hard to make sure everything is perfect! People have responded very well to the demo. ~8600 people played with a median playtime of exactly two hou

We've still been working hard on post-demo content (now called "BONE Mode"), so there aren't many changes for the demo, but we're excited to share the new battle portraits with all of you! Note: this new version will break your old save files. If you want, reach out on Discord an

Just some minor fixes for today: Fixed a bug with graphical tearing in some of the UI. Changed wording of Hard-Working Adventurers to make it clearer how it works for new players.

Loading the game through the title screen used to prevent you from seeing any signs, meaning you couldn't build anything. This obviously hampered progress quite a bit in a town-building game. 🙃 This has now been fixed! Please let us know about any bugs you encounter via Discord

It's been about two months since the last update. We've been hard at work on post-demo content, so the patch notes may seem a bit light, but trust us when we say that the full game is going to be great! 🎉 Overhauled the UI. The panels, tabs, and various elements should look a lo

Whew, it's been almost a month since the last update...! We've been working hard on Skeleseller, but the focus has shifted to getting ready for launch, meaning the demo won't be getting very many updates. Still, there's a slew of changes we think you'll love: Elite battles now ha