Demo Patch 1.2 is released!
Here is a list of what has changed:
Minor text corrections
Attack damage adjustments
Corrected an error where cage amount upgrades didn't register
Experience shells updated to be pink for better visibility
Corrected a drop rate bug
Fixed an issue where multiple menus could open at the same time
Properly implemented music loops
Adjusted certain sound effects
Changed sand dollar calculation to no longer be health dependent
Added idle animations for the player and NPCs
Future Updates
While I continue work on the rest of the game I will be releasing another larger balance patch soon. This will adjust the difficulty, especially for "First Pond" which can be very hard at first! I will also implement better tutorials so that players can be onboarded much more seamlessly.
Thanks!
These updates come from videos and streams as well as player-given feedback. Feel free to join the conversation, here!
