Optimization
Reduced draw calls across multiple areas
Optimized complex Blueprint actors (tables, chairs, props)
Improved overall performance and stability, especially on lower-end systems
Reduced micro-freezes caused by background logic
Fixes
Fixed an issue where keycards could not open doors they were supposed to unlock
Fixed incorrect materials in several locations
Fixed several logic-related issues affecting performance
Notes
This update was released shortly after the previous one to quickly address performance concerns. Further updates are planned.
