v0.2.13 Update Notes
Hey everyone, we’ve just released a huge update! Here’s what we’ve been working on :)
🔥 Major Additions
- You can now play with up to 16 players!
- New Combat Mode: Fight in free-for-all matches or team up.
- New Map — Town Square: Explore new locations and try 19 new minigames.
- Bots are here: Play solo against bots or add them to your lobby with friends.
⚔️ Combat Mode
- We added Combat Mode, where you can fight in free-for-all matches or in 2–4 teams.
- You can play Combat Mode with 2–16 players or jump in solo against bots.
- You can set the match duration to 5–10 minutes.
- Earn points from kills and assists to reach the highest score.
- Tied scores are decided by total damage dealt, and if that’s also tied, the match goes into overtime.
- We added new cards to Combat Mode and divided them into 5 categories: Weapon (burgundy), Attack (orange), Utility (yellow), Heal (green), and Defense (gray).
- We also included some cards from Classic Mode in the Utility category because we thought they could open up interesting strategies.
- Instead of collecting materials and crafting, you pick up cards and card packs directly from the ground.
- Green card pickups add a random card to your hand, while orange packs let you choose one of three cards.
- We increased mana regeneration to 1 mana per second in Combat Mode only.
- Equipped weapons now appear in your character’s hands.
- We added animations and sounds for punches, kicks, and weapon attacks.
- Respawning players now receive brief protection.
- We added a panel where you can keep track of your teammates’ health.
- The scoreboard, opened with B, now shows kills, deaths, assists, damage, and score.
- We added a kill feed showing who killed whom and which weapon they used.
- We redesigned the match intro and results screens.
🏘️ Town Square
- We added Town Square, featuring locations such as a bakery, tailor shop, magic shop, inn, blacksmith, and bookstore.
- We created 19 new minigames, including baking bread, feeding a chicken, learning magic, and seeing the future.
- We added a council result animation unique to Town Square.
- We updated the map screen, location names, and crafting station icons for the new map.
- Both Classic Mode and Combat Mode are playable on both maps.
🤖 Playing with Bots
- Lobby hosts can now add and remove bots.
- You can play with bots on both maps in Classic Mode and Combat Mode.
- Bots have different personalities, collect resources and cards, use supported cards, and attack or retreat depending on the situation.
- In Classic Mode, bots can contribute to tasks, report bodies, and vote during meetings.
- Cursed bots can attack other players.
- Bots can give short replies to some Turkish and English messages in lobby and meeting chat.
🎮 Gameplay and Lobbies
- We added a dash move to both Classic Mode and Combat Mode, activated with Q (you can dash in the lobby too).
- We added an emote wheel you can open with T to show expressions to other players.
- We redesigned the game setup screen to include descriptions when choosing a mode and map.
- Lobby hosts can now change the map and game mode without leaving the lobby.
- We added an option to disable cards in the lobby settings (you can finally turn off Historian :)).
- We updated the faction names in Classic Mode to Townsfolk and Cursed.
✨ UI and Visual Improvements
- We refreshed the main menu, in-game UI, settings, and info panel.
- We added a section to the info panel where you can inspect materials and preview mana probabilities for three-material combinations.
- We redesigned the key bindings screen and added customizable shortcuts for dashing, the scoreboard, and the info panel.
- The name of your selected cosmetic now appears in the store and collection.
- Messages from dead players now have a DEAD tag in meeting chat.
- We improved visibility effects, fog, and dark areas behind walls.
- We updated card and attack effects, along with target and range indicators.
- We added translations for the new content.
🔊 Audio Improvements
- We reduced large volume differences between sounds.
- We fixed some effects that weren’t following the audio settings.
- We cleaned up overlapping attack sounds in Combat Mode.
- We adjusted the audio feedback for voting during meetings.
🔧 Bug Fixes
- We fixed card effects such as music, size changes, and voice changes persisting after death or meetings.
- We stopped names changed by the fake identity effect from carrying over into the next lobby.
- Attempting to attack a teammate no longer consumes a weapon use.
- We fixed minigame issues where objects were missing, shifted position, or remained on screen after closing.
- We fixed character shadows and some animation transitions.
- We fixed inconsistent team colors across different screens.
- We resolved several issues with creating lobbies, connecting, and switching maps.
- We added clearer messages for connection errors.
🚀 What’s Next?
- A major store and chat interface revamp is coming in the next update!
- We’ve started working on our third map!
- We’ll be adding more cards and cosmetics!
- We’ll be adding more minigames to both maps for Classic Mode!
- We’re working on transition screens with different animations depending on how you died!
- We’ll keep fixing bugs and improving the game based on your feedback! 💜
We can’t wait to hear your thoughts and any bugs you run into! We hope you’ll have as much fun playing as we do! 💜
