
Welcome.
Game is in early access. I was working on that project for about a year.
I am solo developer.
I am very excited to announce that game in current state is fully playable.
Main aspects of game are:
- sandbox mode:
Build yours space ship with all builds unlocked (no need for research), no stress environment, build without enemies. Hero still will need collect resources and set all production lines.
Building space ship is main job of Hero in this mode, placing parts of ship is really not restrained to anything, you can design ship however you wont. Your structure doesn't even have to be a ship, maybe you design farming station or planet drill station or huge power plant. All resources are centrally available you can distribute them however you wont to those structures.
Setting production lines is next step here, connecting certain build with specific resources. Managing flow of resources is done by PIPE system. There is also a huge freedom how you connect pipes, where you put them, how many bend points pipes system has.
Pipes will start from some build for example tank and will finish with snap in to for example engine.
On ship certain systems can be placed: rockets, farming, life support, electricity, weapons, mixing new element, etc. It really depends what is needed if you wont to fly that structure then: rocket system is needed.
Bottom line there is huge freedom how you design, and how ship will look and what functionality it will have.
You can save your ship and load it in arcade mode.
- arcade mode:
Main mode of game. Hero needs to manage plenty: fight enemy, collect resources, and build space ship.
After some initial enemy waves and getting some resources Hero should start building, find some place far from enemy activity and research new builds in TECH TREE and build space ship.
More than one structures is possible for Hero to have. So you can load/save ships. So create same habitat stations, farming structures or keep everything on one huge ship this is up to you.
Now enemy will come so some damage will be done. You need to defend yours structures so building weapons systems is important here. Every next wave of enemy is stronger, but so yours ship to can have better weapons, better hulls, defense systems. Unlock new better builds by research in TECH TREE.
Hero has plenty of weapon types to choose from (new addition I just made new lasers).
All weapons are using gun energy so better weapons are using more energy, there is one unlimited but with very weak damage. Enemy can have different properties: alpha - will search actively for Hero,
weak fighter - fast and weak, regular fighter, and main enemy ship - powerful, build from exactly the same builds what Hero can use. Hero can have fighters too. Just build garage connect kerosene fuel and you can create fighters too. Hero can get health adds up and ammo power from crash sites after destroying some enemy types. So arcade mode can be very fun too, Hero can respawn 5 times.
I like both modes of game.
Game is in Early Access so some changes are going to be made.
Demo is available get it today to see for yourself what game is about and Wishlist full game.
Working on finished touches for main game to be released soon.
thank You
JG



