update game ver. 0.6 - plenty of new builds and new game tank system for fluids and gases.
ADDITIONS:
new game concept:
-any enclosed area could store elements. This allows you to create huge tank areas. one cell can store 300. Enclosed area needs to have floors. any builds could be used to enclose/create area but I designed special build for that purpose - matching tanks design shown below. builds 270,271,272
To function you need to use valve in - to provide elements to enclosed area.
Optionally you can place valve out to take elements out and use in any production lines.
You can place many valve ins and many valve outs in the same huge tank.
Mixing different elements in one huge tank is not recommended (for now). One huge tank one type of element.

More complex huge tanks


technical info/boring if you interested:
huge tanks system was created with cell automata - this took long time to code and I did 3 iterations/variations of this system. With last I am happy with results. Propagate cell automata was easy task, draining it was more complex. Cells can be vented in space if hatch is open or any build close to cell is damaged/removed. Cells propagate fast with very small level of element, than they will disappear or grow bigger depend on situation around cell.
Now this system is perfect for use as oxygen on ship for HERO. Old oxygen system was removed. To fill ship with oxygen for HERO use new build: oxygen valve generator.
Thin layer (oxy for hero cell is 10 not 300) of oxygen for Hero will be created on floor and Hero will breath that oxygen every 3 seconds. Hero automatically detect when oxy is on floor. Oxy valve generator will provide more oxy if needed from tank.
New oxy system for HERO. Info was fixed/recoded to get correct data.

As a reminder Hero breathing on ship will create CO2, to mitigate set co2 scrubbers.
Next will be some more builds for that cell automata first to come to mind is volume counter - how much is in huge tank(present in this update - 263) more to come in future update.
NEW BUILDS:
-research computer build
This build will produce DATA BITS needed for research. Require Hero to be present by desk. Builds needs: electricity and one of noble gases, optionally computer node might be placed to for faster research (best node - every 5 seconds new data bits, worst - 30 seconds)

-computer nodes - to speed up various computer task - for now used only in research computer
-air lock builds (250,251,252) - hatches for leaving/entering ship without depressurizing whole ship, only some minimal level of oxygen is taken to pressurize lock itself. ship oxygen stays on floor.
Those builds to function needs tank with oxygen.

-old hatch doors build (111,143,155) - will leak/vent all air in ship if door is open. Than if oxygen generator is present new oxygen will be placed on floor again.
- huge tank volume counter - counts level of element is in huge tank

NEW SKILLS
computer science branch skills - to use computer builds
construction 2 - to use Huge tanks builds
FIXES
-dock module - fixed some errors
-entry hatch - build 111,143,155 redid animations, cleanup sprites
-uran elements - not showing correctly for multiple - fixed in elements exception fix
-hero look at - look at when using gun, look at off when using arrows left right - fixed
FILE SYSTEM
- added file overwrite warning - if file exists already
implemented for saving game files and saving ship files

- introducing save game versioning - loading saved file from older game versions - game was updated and old saves will cause game crash
warning will show up. This will be helpful in removing some old not compatible anymore game saves.

summary:
plenty of additions in this update,
after updating game to this version old saves will not work, apologies for that - but at least you will have warning about it.
demo was update too to this 0.60 version
Thank you all spaceship builders.
