This update brings UI and sound improvements, gameplay adjustments, bug fixes. The game also features a new icon.
Gameplay
Adjustments made to the Kangaroo skill tree.
Adjusted armor colors based on charge level.
Added progressive charge acceleration for boss auto-attacks.
Heavy-damage attacks now correctly trigger a special visual effect.
Failed movement and jump inputs during combat are now included in overall accuracy calculations.
Reduced issues related to perfect dodges triggered by dying enemies.
UI, UX & Audio
Reworked the rhythm interface and improved the overall UI.
Improved focus management to fix controller selection loss issues in menus.
Improved sound effects during fishing sequences.
Improved heavy attack sound effects.
Removed input blocking during the island transition tutorial.
Removed the sound played when missing an input outside of combat.
Improved frustum culling to allow better shadow management and more lighting possibilities.
Fixes
Fixed an issue that could block enemy spawning and make an island impossible to complete.
Fixed an issue where the soldier’s animation could remain stuck after being hit.
Fixed a PlayerPrefs issue occurring after a version change.
Fixed fish behavior when cancelling fishing during their approach phase.
Fixed an issue where automatic movement could remain permanently locked after dying in underground areas.
Fixed visual issues in No HUD mode.
Players can no longer open certain interfaces before the related tutorial appears.
Fixed soldier shield behavior when the player stands on the same tile.
Fixed an issue where the camera could remain stuck in a boss-triggered state.
Floating tutorials are now correctly reactivated after resetting the tutorial.
