This update brings a series of fixes and improvements aimed at making the experience smoother and more stable:
Partial rework of the input system to improve its robustness and fix several related issues.
Fishing now pauses correctly.
Soldiers now have a visual effect when teleporting through their parry, and their shield is no longer active if the player is standing on the same tile.
Custom key bindings are now saved correctly.
Fixed the hit counter and the related score multiplier.
The character now resets properly, fixing issues with frozen animations, invisible meshes, and persistent particle effects.
Bosses now correctly trigger the end of the level when leaving the arena.
Opening an interface now correctly interrupts a heavy attack while it is charging.
Pausing the game now correctly hides all other interfaces.
Fixed several issues related to quitting the game from certain interfaces.
Fixed IK behavior while fishing.
Improved UI canvas rendering order.
Transition buttons now reappear correctly after leaving an interface.
Fixed duplicate displays on transition zones.
Fixed an issue where player movement could become blocked until taking damage.
Fixed an issue where some texts could disappear after switching controllers.
Reduced the size of attack visual effects to improve readability.
Stunning attacks now use the correct visual effect.
It is no longer possible to select a locked mode in the mode selection interface.
Thank you for your feedback, and enjoy the game!
