It's already been four months since the demo version 1.2.1 came out, so it's about time for another update. My goal is to update the demo every time I add something new that's relevant to the section of the game that the demo takes place in.
Map interface
With this patch I've finally added the map interface. This interface will feature the world map, dungeon maps, and area maps (if I end up adding those), but currently it only features the dungeon maps, which can be seen in Owlder's basement (the tutorial), and in The Ancient tree (the first dungeon).

The dungeon rooms and the treasures and secrets they hold will be revealed as you enter them, but acquiring the Dungeon map will reveal the entire dungeon, and acquiring the Dungeon Compass will reveal all the secrets in the dungeon.
Additions and changes:
Added more areas that the main menu will fly through.
Added gamma control to the graphics settings menu page.
Some visual improvements to the shoppe and inventory interfaces.
Made some improvements to the bokeh blur shader, most notably that there's no dilation for unfocused areas.
Depth Quality in the graphics settings page will now also adjust the amount of samples in the blur shader, instead of just the resolution of the depth texture.
Changed so that items held in the player hand is not visible while crawling.
Added map interface. The interface will feature all the game's maps, and can me opened with M by default.
Added minor changes to the files list in the main menu to highlight where you were the last time you played.
Added a keybind for opening the last used menu (Tab by default).
Added a new backpack, Bokka Stack, which can be bought in Mr. Chant's shoppe.
Backpacks will now increase inventory space. The default inventory without any backpack is now a small 2x2 grid.
Certain items can now give you a burden debuff, which affects movement speed.
Slightly increased attack speed from 1.5 to 1.75.
The Soothing Crownpetal has been tagged as a quest item to prevent being soft locked by selling it to a trader.
Added a simple fetch quest in Highroost Village, where Mrs. Kanin will ask you to retrieve a specific item for her, and in return she'll give you a nice backpack.
The item info that would pop up under the inventory has been replaced with a better universal system, which can be used for all interface elements.



Bug fixes:
Fixed an issue where you could navigate below index 0 in the shoppe menu, resulting in a game crash.
Fixed an issue where you could move around while interacting with the shoppe menu.
Fixed an issue where you could open the inventory menu while interacting with the shoppe menu.
Fixed an issue where the action to progress while in a dialogue where not bound to the correct key. It's now bound to Interact (Spacebar by default).
Fixed an issue where new defined keybinds would not work unless they player deleted their keybind files.
Fixed an issue where new defined keybinds would not work unless they player deleted their keybind files.
Fixed a bug where if you went into The Ancient Tree for the first time, at night, and then straight out again the time would change to sunrise.
Fixed a bug where the dialogue with Owlder after retrieving the Soothing Crownpetal would result in a crash.
