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b27.1.0 Patch notes

[ Motion ]
- Rewrote the way several objects handle motion, most notably player characters and all monsters.

[ Standard Mode ]
- Scaled back how much hidden cavern personalities are allowed to influence.

[ Characters ]
- Slightly changed the effects of underwater rooms and icy rooms on player movement.

[ Weapons ]
- Hit detection for Sawdriver projectiles now better matches their appearance.
- Fixed TNT sling damage not being correctly rescaled after fixing a bug that allowed explosions to hit twice.

[ Monsters ]
- All monsters should now respond to physical force, including bosses.
- Hit detection for worm enemies now better matches their appearances.
- Monsters are now slowed in underwater rooms.
- Monsters now slide in icy rooms.
- Fixed Spikerollers being unable to recover from stun.