[Characters]
- While on the ground, Thorax will no longer walk or jump while performing sustained fire with a ranged weapon, in exchange for cooldown reduction and burst fire.
- Thorax no longer takes weapon recoil while on the ground.
- Fixed Top Hat's maximum health sometimes being recalculated as higher than it should be.
- Fixed Alium unlock condition only checking the powerups of the first active player.
- Fixed Entite unlock condition only checking powerups of the first active player.
- Fixed Mishka unlock condition only checking the powerups of the first active player.
- Fixed Thorax unlock condition only checking the powerups of the first active player.
- Fix Yoji unlocking under the wrong conditions.
[Weapons]
- Fixed Yoji's Katana backdash direction being calculated incorrectly.
- Added experimental mechanic to Kinetic Fist.
- Throwing a weapon now triggers a short cooldown period before weapons can be fired again.
- Bomb, Key, and Egg are no longer considered melee weapons, and will no longer be affected by Double Melee, etc.
- Fixed weapons sometimes being upside-down when dropped.
[Powerups]
- Fixed melee cooldown bonus from Djinn's Zephyrhorn not being applied.
- Fixed Volcanic Bomb explosion sprite not matching its blast radius, which also made it initially too small to notice.
- Missile Expansion missiles now detonate upon contact with any monster, rather than only the ones they've targetted.
- Missile Expansion missiles now inflict splash damage.
- Missile Expansion missiles now detonate closer to the target.
- Missile Expansion missile knockback raised from 1 to 4.
- Added smoke trail to Missile Expansion missiles.
- Fixed issue preventing Burstfire from being unlocked.
- Fixed Ankh unlock condition only checking the health of the first active player.
- Fixed it being possible to miss the Bomb Squad Armor unlock until all unlock data was reset if more than one player died during the same tick.
- Fixed it being possible for the Aces unlock condition to not be recognized if there was more than one harpoon at a time.
[Monsters]
- Eyeglobs can no longer inflict contact damage while fading in.
[UI]
- Fixed textboxes inserting unintended characters when backspace was pressed.
- Fixed text on the health bar jittering in dynamic camera mode.
- Fixed the cycle screen not being centered correctly when using dynamic camera mode.
[Misc.]
- Update explosion graphics for improved readability.
- Fixed bug which could cause the creation of an explosion to alter the damage of other existing explosions.
- Explosions now deal damage a few ticks after appearing, rather than on the same tick they become visible.
- Added fuse particles to TNT.
- Sticks of TNT now emit light.
- Erasing save data now also erases the currently suspended run if one exists.
- Fixed slowdown caused by meeting the conditions to unlock certain powerups. This may have affected the Nailgun + Scattershot combination and surviving beyond a certain point in Arena.