Hi everyone! Robert here.
I'm here to share an update on the development of SurvivalWorld. I know I've been absent lately, but that doesn't mean I haven't been working on it.
But getting to the point, I want to share some screenshots of how it's going
In this new version, I'm looking for a cleaner visual design, with minimal interface cluttering the screen, just the essentials. The primitive tools, at least, look different from the originals, with the aim of making them somewhat more realistic, although that is never the objective.

The bow now has better animation and design, and it's much easier to program and design, so there will probably be more bow variations in the future.
The animals have also obviously been remade, with improved AI, which isn't perfect, but it's definitely better than before.
The nights are no longer so dark; personally, I really like the new lighting and visuals. Now it seems like the night is truly night, although I warn you, be careful at night, because while enemy creatures appear during the day, at night, that's all there is.

Skeletons now come in more variations. We have the classic skeleton, which, instead of a sword, now wields a wooden club, which we'll get when we kill it. Accompanied by the unarmed skeleton, which attacks with punches, and the archer skeleton, this one is somewhat heavier since it attacks from a distance and tends to flee when we approach—undoubtedly a dangerous trio.
Our beautiful spiders, in addition to a redesign, also have their variants. The normal spider, which will attack us with bites, can shoot webs that will paralyze us, or rather slow us down, giving it an opening to attack.
Baby spiders, which will be found mainly in caves, in areas with many eggs, will cause the surrounding eggs to break if you break one, so be prepared to flee.
The venomous spider, the most lethal, will inject venom when it attacks you. This venom will either constantly reduce your health or paralyze you, preventing you from moving. So, proceed with caution.
The ghost, only at night, doesn't attack you directly, it will observe you, drive you mad, freeze you to death, or paralyze you; be careful, it never walks alone...
A bit of world design, the tundra and the beach



Some more data
I'm working on releasing a version as soon as possible. It will probably be missing some content, like dungeons and other things, but I'll be adding that, along with new features, so we don't stagnate.
Currently, there are new features that you'll see when you play, and a few other small additions, like being able to shear sheep, get milk from cows, use your own watering can to irrigate crops, and so on.
I hope you like it a lot when it's released. I want to make a 100% improvement to the game, and I hope you'll agree.
Thank you very much for your attention. Sincerely, Robert.