Hello everyone! Today I share with you the changes of this new update 0.2.3
Skeleton King
The Skeleton King underwent a huge change, both in the arena, as well as in the model, animations and attacks. Now in the distance he will launch spheres of magic, up close he will attack us with his sword, and if we get too close he will kick us. In addition to that it will also generate skeletons.


Upon defeating him we will see a new death animation. When he dies he will give us the magic skeleton key. And in turn he will grant us the "MAGIC AMULET"
Currently it does not have any function, but soon it will have certain interesting things, like obviously, doing magic...
Visuals and Optimization
I was in charge of correcting and changing the code properly, optimizing and changing certain things that made the performance of the game improve considerably, which meant improving the visual quality of the game.


Creatures and modifications in the World
Penguins were added, located in snowy areas, they can be tamed with Cyan Fish.

Minotaurs are aggressive creatures that can kill you very easily, located in the Blood Lands.

Since it had a somewhat ugly appearance, I decided to cover the volcano, now once again being a normal mountain (Maybe in the future we will see a better designed volcano).

Structures
In addition to adding a new type of stone brick, the wood and stone gates and fences had a redesign, in addition to the stone and metal ones. A stone fence gate was also added.

Interfaces
For greater comfort, the vision of storage was expanded, both for chests and others, as well as workstations. In addition to readjusting the levels required to learn in the Blueprints section for a better view.


Also the interaction overlays were simplified.

Bug fixes:
-The fog bug was fixed by placing a light source so that the density increased and nothing was seen
-Fixed the bug that prevented the door and cavern overlays from being displayed.
-Also the bug that caused an impressive drop in performance when planting seeds
-The bug that prevented placing ceilings after loading a world, on the ceiling supports.
-The one that prevented animals from being mounted, such as placing saddles on them.
-Also the one that made crops stay marked.
-Bug that caused performance to drop when interacting with any resource.
-When crafting directly from the slot, it only gave you 1 regardless of the item. And now when you open the inventory the crafting menu will reset so as not to maintain the selected manufacturing quantity.
-AI problems were corrected (Practically an entire recoding of the creatures) Now they react instantly and do not disappear even if you are nearby, in addition to complying with all their attitudes
That's all for this update, thank you for your attention! And pay attention to what's coming next, it will be a great update, with a lot of content and as I already warned, it may take me some time, since we are talking about new mechanics, bosses... You know, interesting things