We are pleased to announce that MODO indie has now been updated to Service Pack 4 (SP4). MODO indie 801 SP4 contains approximately 30 bug fixes and improvements, improving stability and correctness.
File I/O: (Mac) Fixes 801 SP3 regression where folders named with a period wouldn't open.
FBX: Fixes bug when exporting FBX normals and colors for multiple grouped items.
Bezier Extrude tool: Fixes bug where the gang edit options were missing from the Bezier Path section.
Stability: Prevents random threading crashers, potentially fixing many common crashes in image loading in threads.
Bezier tool: Fixes potential crash when enabling 'Make UVs' in the options after deleting a point from an active curve.
FBX I/O: Fixes an issue in layer export which sometimes caused modo to not properly export surface normals.
File I/O: (Windows) Fixes an issue with the characters saved in the Katakana type.
Weight Maps: Fixed potential crash applying edge weight to meshes created using the Text tool, when in Vertex Map display mode.
Help files: (Mac) Fixes issue where the inline help index on the left-side pop-out bar did not work.
Usability: Adds new Open Preferences Folder option to the System menu, which will open your system file browser to the location where MODO's main configuration file is stored.
GL: Fixes Vertex color drawing for background items.
Stability: Fixes potential crash when vertices are selected and dropped when the Info panel is maximized.
Presets: Fixed potential crash loading preset assets with missing images with the Clips list open.
GL/UI: Fixes bug where editing Colors in the default scheme would incorrectly affect the background color.
EXR I/O: Prevents a potential crash navigating in Preview with mip-mapped and tiled EXR images used as textures.
Wrap Deformer: Fixes a potential crash when attempting to move an edge directly.
GL: Adjusts GL Gooch display mode to more closely match the user-preferred MODO 601 look.
Stability: Fixes potential crash in Preview (Automated crash reporting)
Stability: (Windows) Fixes potential crash of the Windows Desktop manager when viewing long UI lists.
Rendering: Fixes a memory leak, which was particularly bad in scenes with many textures and/or image sequences.
Assemblies: Removes 275 character limit from entries added to the Command field of the item Assembly tab.
Stability: Fixes a potential crash when manipulating a camera through a camera view after having done so with a transform tool in a non-camera view, without first dropping the tool.
Fur: Fixes bug where Baking the Geometry Cache for fur did not respect all fur properties, such as clumping.
Preview/Replicators: Fixes bug where modifying properties of a hidden prototype mesh would cause the mesh to render in Preview.
Export Selected Layers: Fixes bug where smoothing information would not be saved for all layers when exporting to separate files.
GL Snapshot: Adds a command for taking single-frame GL snapshots (gl.snapshot).
UVs: Fixes a potential crash copying and pasting geometry between scenes with UVs visible in the UV Edit viewport.
Particles: Fixes a potential crash duplicating a particle system hierarchy.
IES Lights: Fixes memory leak with IES images caused by redraws of the lights in GL.
SDK: Adds the Rendercache API (beta implementation), allowing SDK developers to access the same rendering data as the internal MODO renderer, exposing the geometry cache and shading information.
PS: Just in case, a SP3 branch has been created so that users can revert back to it. This branch is visible to everyone and doesn't require a password.
Brandon R. Reddick
MODO/MARI Indie Advocate
The Foundry
Try not. Do or do not, there is no try.
~Master Yoda
