[Added] - New guard AI system. It's a lot easier for the player to escape the guards and run home to safety
[Added] - A health system that determines if you're going to get caught or not
[Added] - Muzzle flashes to the guards weapons
[Added] - New gunshot sound
[Added] - A more reliable branding system, it's impossible to get branded twice
[Added] - a health option in journal
[Added] - working reduces notoriety
[Added] - Notoriety decreases daily by 20
[Added] - Alarm sound that activates upon being caught
[Added] - Eating food also restores HP
[Fixed] - a bug where the loot crates just stayed on the message "Not Enough Strength"
[Fixed] - a bug where the loot crate lable you as a thief and never removing the tag
[Tweaked] - Cleaned up some scripts (improves performance slightly)
[Tweaked] - The execution cutscene now starts at the break of dawn
The AI has been improved a lot. The guards aren't perfect yet though, they need to have a run state and better animations.
The cooking system has to wait, I had to rewrite the entire AI and it took up a lot of time and it was way more important.