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Patch Notes EAV1.1.2 - New AI system is here!

[Added] - New guard AI system. It's a lot easier for the player to escape the guards and run home to safety

[Added] - A health system that determines if you're going to get caught or not

[Added] - Muzzle flashes to the guards weapons

[Added] - New gunshot sound

[Added] - A more reliable branding system, it's impossible to get branded twice

[Added] - a health option in journal

[Added] - working reduces notoriety

[Added] - Notoriety decreases daily by 20

[Added] - Alarm sound that activates upon being caught

[Added] - Eating food also restores HP

[Fixed] - a bug where the loot crates just stayed on the message "Not Enough Strength"

[Fixed] - a bug where the loot crate lable you as a thief and never removing the tag

[Tweaked] - Cleaned up some scripts (improves performance slightly)

[Tweaked] - The execution cutscene now starts at the break of dawn

The AI has been improved a lot. The guards aren't perfect yet though, they need to have a run state and better animations.

The cooking system has to wait, I had to rewrite the entire AI and it took up a lot of time and it was way more important.