Calyx v0.0.6.4 update
Campaign autosave being overwritten
We became aware of an issue where your Campaign autosave progress could be overwritten by a save from another mode.
If you never made a manual save in Campaign and you've continued to play skirmishes/challenges, you may have lost your campaign progress. Sorry about this.
There's a fix in this update (see the changes below), and we've created a group of saves for various stages of the campaign, in case that helps you to get up and running again. https://drive.google.com/drive/folders/1a76ME4-2YYNTU4Dr5HK_txiFrmQwf36K?usp=sharing
v0.0.6.4 changes
- Separated campaign auto saves from skirmish/challenge auto saves
- Added "Reset All Research" to campaign tech tree
- Fix for a crash when buildings near map edge are attacked
- Hide save game in tutorial (where save is not allowed)
- Fix skirmish seeds generating negative values
- Prevent orbital drop on unreachable areas
- Fix for auto save stalling on long-running games
- Key hints panel is shown by default on first run
- Balance units built when multiple factories are selected
- Time stamps on save games should now be in local time
- Made push scroll more permissive
- Removed collision from bushes (it was blocking some passes)
- Reduced objective to 64 units active on "Winding Up"
- Fix for focus getting lost after saving game
- Challenges should not have had difficulty options - now removed
- Upgraded buildings count towards objectives
- Fix for smoke being invisible from some angles
- Show plant sprouts on mini-map
Thanks for your continued feedback and support!
Cheers,
John, Mark & Phil ːsteamhappyː
