After several long days of mental gymnastics I figured out how to support a local 2 player VS mode!
- The versus mode is accessible from the battle menu.
- Player 2 won't have access to mouse inputs, meaning they will need to play on a controller. The controller must be assigned to player 2 in the settings > controls menu.
- Robot parts, abilities and which arena the battle takes place are reflective of your career progress when playing a versus match. (not applicable in the demo)
- Versus mode has a handicap value that will modify the damage output of your regular punches. It's intended to accommodate players of differing skill levels.
If you encounter any Versus bugs please let me know.
Latency test branch
For any players experiencing constant input fails whist tapping with the music (in battle), I have a special demo for you with a different underlying event system. If can be accessed by right clicking the demo in Steam, go to Properties>Beta> and change Participation from None to the "testing" branch. I'd be curious to hear if this fixes the constant fails for you.
Other updates
- Moved the dash buttons on controllers to the trigger buttons for easier access.
- A warning text will pop up when the laser push ability is ineffective on a fighter that passively cannot be pushed.
- Improved the UI navigation between the combat mode buttons and lesser used arm/stop buttons.
- Last and somewhat least, redesigned my company logo to a sleeping astronaut. I wanted to keep the space theme but make it more simplified as logos should be.
Thanks!
Developer Dob (Rob)
