Hey, everyone!
I'm wrapping up a new demo for Tootum that will soon be available for you to test! Before that, I wanted to clarify a few things — especially for those who played the first demo or are just now discovering the game.
Tootum still holds its original essence: it's a metroidvania focused on exploration and precision platforming. Combat has been greatly improved, and the Enchantress — our magical, talking sword — continues to play a central role in the story. That hasn’t changed.
Many new mechanics have been added to make exploration even more exciting and the platforming challenges more fun. My goal has always been to turn Tootum into a great metroidvania. That’s been my personal challenge.
Someday, maybe I’ll share all the struggles I went through to make this game. Because the truth is — there's a story inside the game... and another one behind it, which is mine. That’s what makes Tootum special to me — and it’s what I hope you’ll feel when you play it.
I don’t know if I’ll succeed in conveying all of this, but I’ve set out to try. To create a game that shows, in one way or another, the importance of never giving up.
