Hello!
With this update we close out this first upgrade cycle, tackling the most important topic of all: Map 2 Bosses.
Let's start with the main topic of this update:
The Heralds Rework
We've completed the work we started in Update 1.0.2 and removed Heralds' complete invulnerability to Maluses.
This means developing previously incompatible systems.
For balance reasons, Heralds will remain immune to movement (most often caused by Wind cards), but will be vulnerable to most other status effects around which players can build their decks.
This means that strategies based on sustained damage will also be effective against bosses.
Be careful not to rely too heavily on these, as the legacy of their cosmic power has been preserved in the Heralds.
Along with their most powerful attack, they will also be able to remove all Maluses on them.
Other balancing
Here are other minor changes we made to enhance the experience:
Divided some Herald abilities into two separate abilities to make them more understandable.
Increased the % of spawn of Narrative special events.
Increased Wind Shrine rewards.
Increased Small Goblin event reward.
Balanced Shrine probability
Bug fixes
We've fixed a few more bugs to make the gameplay experience as smooth as possible:
Fixed a bug with dead body record in the Final Boss node.
Fixed a preview issue with some icons.
Fixed minor bugs.
