I've had some time and inspiration to try and replace some of the games many placeholder assets in this update as well as a bit of convenience.
- Updated the pause menu to include the settings so you don't need to go back to the main menu.
- Added a new version of the grassland tilemap (replacing on all levels still WIP).
- Added a new Cave tilemap (replacing on all levels still WIP).
- Added the beginings of inserting props (Replacing the old billboard on the intro cutscene for example).
- As the new tilemaps have slopes, the player now snaps to slopes to avoid very jank movement.
Remember that this is still early days and so these new art assets may still change yet, but the new stuff feels a lot closer to how I want the game to end up looking. Here's a quick side by side comparison of the changes.
