In an attempt to recreate a bug, I ended up finding a few more. Also a QOL feature added.
- Fixed a bug where some levels (mainly hard levels) were showing nothing after fading to black.
- Added some hitbox adjustments to stop players becoming immune to instant death spikes.
- Increased hitbox change speed to hopefully mitigate issues where the player could clip through things.
- (QOL) Made cutscenes skippable by pressing the pause button twice and (FIX) removed the pause menu that was crashing the game.
- Fixed a bug that allowed the player to clip under the platform in the post world 2 cutscene.
- Minor fixes to the Z-indexes of a few objects.
