It's been a hot minute! Mainly due to a short break but back at it now. This update has 2 major mechanical changes among a few other pieces.
- The players interactions with walls has now been reworked. The player will still stick to the wall but will now only slide down if you press down. This should give the player ALOT more control and eliminate some pesky collision bugs that could not be fixed with the old implementation.
- Changed enemy hit cooldowns for a player iFrame window instead to stop instances of being hit by multiple things at the same time.
- iFrame lasts for 0.75 seconds as opposed to the 0.2 seconds for the old hit cooldown.
- Added Level 5-1 to level select screen.
- Added 'biome specific' versions of the basic slime enemy + minor animation update for them across all variants. Also added a small amount of glow and made them slightly larger.
- Added 'some' enemies to level 5-1.
- Added Level 5-2 (VERY EARLY WORK IN PROGRESS. CURRENTLY CANNOT FINISH LEVEL). This will end up being a boss level.
- Boundries added to the top of level 4-3 to stop player falling off (TEMP FIX)
- Added UI to level 4-3 and extended the background downwards to cover the screen.
- Fixed (sort of) a collision overlap on level 4-2.
- Moved the brick structures invisible walls closer to the edge to make more sense on 4-2.
