Happy new year to everyone! After a short break for the holidays I am back on the dev train. The main focus of this update was to replace a bunch of placeholders and lay the groundwork for future biome variant related assets.
- Partial menu/UI art update. Timer now displays 2 decimals.
- Added Vsync option.
- Fixed pause menu not displaying on World 3-1 and added the UI.
- Fixed a crash for altered player.
- Additional menu navigation for non-mouse users (specifically when completing a level).
- Fixed occasional blank screen when starting the tutorial.
- Add adjusted mouse cursor while hovering buttons with a mouse for readability.
- Added a new finish sign to replace the placeholder. In future each biome will have its own variation.
- Replaced the base sprites for the 4 non-boss enemies. They will also have different variations for each biome in future.
- Adjusted the movement logic for Zlippern to feel slippier and zip around more as the name indicates.
- Fixed hole on level 2 is now actually a hole and is instant kill again.
- Can no longer get stuck under the scaffolding after beating the slime boss.
- Minor additions to level 3-1 (Still a WIP level).
- New slide mechanic added for the player.
