Hello chefs!
It's been a little over 2 weeks since we released into Early Access and today we dropped our 2nd content update! First of all I wanted to thank everyone who's left positive reviews so far - they help a ton to reach even more chefs! We're hard at work improving and expanding the game based on your feedback.
Welcome to the Zesty Update! We've got 3 zesty new ingredients that each become stronger the more they're discarded throughout a round. I think these have potential to enable some very powerful setups, but I'll leave it to you to find out!



We've also added 2 more customers further utilizing the Grower/Shrinker traits from last week's update.

Lastly we've got some quality of life changes that our hardcore chefs will surely appreciate.
There's now a Quick Restart button that appears when you haven't earned new unlocks. No longer are you forced to listen to Principal Clucker criticize you. Just know his disappointment is eternal.

We've also added an Animation Speed slider in the settings to help get you into the kitchen quicker.
Hate that feeling when you want to move your spinach but it's covered by a massive Eggplant? Well now when hovering you can cycle through all ingredients under your cursor with scroll wheel, arrow keys, and Q/E.

The last thing I'll mention is that I reworked how input is handled. It should feel exactly the same but this may have unintended consequences, especially on alternate input methods such as Steam Deck. If you notice any issues please report them on Discord or via the in-game form!
Happy cooking, chefs!
-Schu
Full Patch Notes:
Content
3 New Ingredients (Lemon, Lime, Orange)
2 New Customers
Quality of Life
Quick Restart Button
Animation Speed slider
Hovered Ingredient Selection Cycling (scroll wheel, arrows, or Q/E)
Added SFX for shop buttons
Added SFX for forks
Game no longer pauses in background
I might make this an option in settings upon request, just lemme know if you want it!
Bugs
Fixed exploit where you could knock ingredients off trash conveyor belt
Preventing input during crate opening animation
Fixed issue where ingredients would still be on conveyor after leaving title screen
Fork colliders can no longer grab ingredients after being clicked
Squid can now wiggle in title screen
Meat Hater has new visual
