Source: Steam Community (opens in a new tab)
Half-Life 2: Deathmatch Fixes
- Fixed player model selection in the options menu.
- Fixed slam not being able to be detonated if you were too close to a wall
- Fixed view bob with the SMG equipped.
- Fixed using the Gravity Gun to yo-yo grenades, sometimes causing the server to disconnect or crash.
- Fixed missing sound effects for the Gravity Gun.
- Fixed characters playing a missing animation when switching weapons while jumping and moving.
- Fix weapons being invisible when being given another weapon of the same class.
Half-Life 2: Deathmatch Maps
- Increased player spawn point count in many maps.
- Fixed prop placement in maps that would allow players to escape the world.
- Fixed floating props in dm_runoff.
- Fixed the area portal on the blast door in dm_runoff causing the world to no longer render when the door was shut.
- Added geometry to many maps where the player could see outside of bounds.
- Fixed several areas where the player could see out of the world.
- Moved the blue barrels in dm_resistance that you could pick up with the Gravity Gun through the chainlink doors.
Build and release context
Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.
Build 6935373 · steam_legacy branch
Steam updated · First observed