
🌪 A bit of news from Atomic Raid
Hey everyone!
While the world is busy doing important things, we’re still here tormenting our retro-futuristic apocalypse — and we’ve got a few things to share.
🎉 1. We’re in a Bullet Heaven festival
Atomic Raid was selected for a festival dedicated to bullet heaven games.
There’ll be tons of awesome projects: thousands of projectiles, millions of enemies and a lot of beautiful screen chaos.
Drop by the festival, check out other cool games, fill up your wishlist…
and don’t forget to come back to us — we’re trying hard to be a worthy part of this madness.
The link will appear in a few hours on the Atomic Raid page.
#BulletHeaven
📸 2. We now have an Instagram
We finally launched an Instagram page for the studio. Over there we’ll be:
talking about development and life inside a tiny indie team,
showing gameplay from our games,
posting arts and… Atomic Raid comics.
We’ve already posted two short episodes about Atomic Raid, and we’d really love to hear what you think:
is it funny, painful, relatable — and should we keep going with this format?
If you’re curious about how the game is being built piece by piece, you’re very welcome there.
⏳ 3. Roadmap for development
Right now we’re working on everything at once:
levels, enemies, bosses, VFX, music, small fixes, big fixes and those fixes nobody asked for but we still decided to do.
Our current plan is:
by New Year – finish all the core development: content, main systems, key features;
after New Year – focus on final polishing and balance: tweaking, tuning, smoothing things out and making sure shooting feels great and dying at least feels fair.
Thanks for sticking with us.
Atomic Raid is being made by a tiny team with a lot of stubbornness — and we really hope it will turn into a game you’ll want to come back to. 🚀💥
