
New update! ːsteamhappyː
It looks like the exploration elements still won’t make it in time…
I’m hoping to push a bit more in these last few days.
This month was spent heavily on performance optimization, but the results don’t seem very noticeable (or maybe my laptop is already struggling to keep up…).
Systems
Added cats 🐱
Added an anti-softlock button
Adjusted vegetation size
Improved the story system
Improved character mouse tracking
Optimized building performance
Fixed clipping issues when sitting
Fixed shaders not being affected by additional light sources (LOD may still affect lighting display — currently investigating @_@)
Fixed slower falling speed when moving near walls
Fixed an issue where players could climb walls near scene boundaries
Fixed NPC clipping issues while moving on bridges
Fixed missing and incorrect text
Fixed animation alignment during item interactions
Café
Fixed an issue where the mouse cursor disappeared on the preparation screen after the café tutorial
Updated serving logic: dishes can now be placed on tables and will automatically be delivered to the correct customers
Fixed an issue where pressing ESC after the café result screen could cause the game to get stuck
Added an order list to the bottom of the screen
Added a fire extinguisher as furniture
