This update is only partially implemented in the demo.
🛡️ Systems & Mechanics
Combat & Damage
Implemented limited ammo weapon system; reset Gunner humanoid and added a one-shot rocket launcher
Completed weapon target priority system with dedicated icons
Expanded knockback mechanics into push, fixed, and pull forces
Updated armor interception and shield absorption of explosions
Refined fragmentation system and fixed it causing bullet damage to fail
Fixed missiles unable to destroy buildings and turrets
Fixed position offset of one-shot and depleted weapons relative to counterattack weapons
Fixed limited-arc weapons aiming at arc edges, firing but missing
Renamed Cannon Turret to Piercing Turret; doubled bullet damage, increased reload time by 25%
Added damage multiplier cap for Photon Turret
Units & Behavior
Fixed unit flickering (multiple times, total x5 etc.)
Fixed abnormal health bar display and null reference in batch destroy/refresh loops
Fixed armor value being doubled for Medium and Large Drills; reduced Large Drill HP (9000→7500)
Fixed ground unit pathfinding anomalies
Refined air force expansion mechanics
Fixed unit texture loading failure
Plug-ins & Tech
Fixed extreme negative affixes being misidentified as colored affixes
Improved plug-in bonus progress bar; added “Plug-in Configuration” entry to Encyclopedia
Adjusted plug-in price modifiers: construction 100%→80%, upgrade 70%→50%, auto-updated existing plug-ins
Added 500 plug-in inventory cap; optimized batch refresh performance
Fixed upgrade cost not affected by plug-in bonuses and one-time tech discount appearing in displayed price
Unified price affix to “All currencies 50% split”; when a building tier doesn't consume a currency, its share auto-transfers without loss
Tech discounts no longer affect refund values of map-built structures; they use base data for cost
Fixed plug-in price issues; plug-in UI now shows upgrade cost per level on hover
Saves & Reconnect
Updated checkpoint reconnect system; save points at the start of each wave
Updated multiplayer checkpoint reconnect
Fixed checkpoint reconnect losing plug-in effects
Fixed same-name save files overwriting client local data in multiplayer
Performance & Stability
Fixed several memory leaks
Minor performance optimizations; AI-assisted performance tuning attempted
Fixed null reference in health bar batch loops
Fixed crashes and sync issues caused by the new speed system
Fixed various crash bugs reported by players
Difficulty & Tutorial
Adjusted difficulty: Extinction difficulty now requires clearing the mission first; 1-1 is unlocked by default with optional tutorial; Extinction difficulty increases solvent production to 3/sec (vs 2/sec), a 1.5× boost
Improved tutorial mission guidance
Refined mod development tutorial
🌐 Multiplayer
Updated multiplayer capacity to 4 and 6 players
Unit sync frequency changed from every 0.5s to every 0.1s
Fixed client not responding when host restarts the game
Fixed same-name save overwriting in multiplayer
Improved multiplayer interface background
🎮 Gameplay & Content
New Mechanics & Features
Added loading/unloading port position adjustment; implemented unloading port offset
Improved moving platform configuration; added wave-triggered movement point logic
Buildings destroyed now leave a ghost/afterimage of their previous state
Hold Tab to batch upgrade, salvage, fast rebuild, or overclock
Function mode (upgrade/salvage/teleport/fast rebuild/overclock): long-press left mouse for 0.5s to confirm; release/switch mode/change selection cancels automatically
Unlocked items automatically fill empty item slots
Added crash report feature
World map now supports ESC to open settings with audio controls
Added many “Add to Wishlist” buttons
Double-click mission in list opens mission info sidebar
Ghost placement logic updated: can place ghosts even without enough resources; when resources are sufficient, costs are deducted in order and converted to real buildings following placement rules
Added missing item stats to Encyclopedia; same-type building upgrades now merged into one entry
Missions & Maps
Completed dialogue configs for 1-3, 1-4, 1-5
Refined maps 1-9 and 1-7 “Dimensional Device”
Completed detailed mission descriptions for all missions
Fine-tuned final wave spawn count in 1-9
Unit & Building Data
Reduced Large Drill HP
Renamed Cannon Turret to Piercing Turret, doubled damage, +25% reload time
Increased Photon Turret damage multiplier cap
🎨 UI & Visuals
Interface & Interaction
Added parallax animation to main menu
Encyclopedia and Archive loading changed to async background, no longer blocking load times
Results screen now shows mission name; fixed detail view not displaying
Building blueprint hover shows price window
Improved layout of building function tooltip text
AIT detailed mode now controls building info sidebar; non-detailed mode shows only key info
Plug-in draw interface shows price and recycle hints; plug-in UI hover shows upgrade costs
Adjusted text line spacing and letter spacing
Initial game window centered on screen
Revised settings window button layout; fixed multi-language overflow
Improved button sound effects
Raised selection box layer to avoid being obscured by ground objects
Removed sidebar turret arc adjustment hint
Added building hover hint for Shift+Right-click to copy building settings
Marker system: updated marker textures, improved text/icon display size, added marker click-jump functionality
Visual Effects
Added new VFX for Mortar Turret
Drew Cannon Turret reload animation
Fixed moving platform shadow toggle issue
Improved zoom comfort
🔧 Fixes & Optimizations
Core Fixes
Fixed missiles unable to destroy buildings/turrets
Fixed unit flickering (multiple times)
Fixed health bar display, null references, rebuild progress bar not disappearing
Fixed building-type items placeable on any tile
Fixed missing .NET 8 dependencies by embedding them
Fixed sidebar display logic missing
Fixed results detail view not showing
Fixed moving platform configuration logic
Fixed multi-layer flow field issues
Fixed ground unit pathfinding anomalies
Fixed fragmentation system breaking bullet damage
Fixed wave info prompt display anomaly
Fixed AIT mode being toggled on when entering a mission
Fixed tech discounts affecting map-building salvage value
Fixed bulk plug-in recycling causing logic chain crash
Fixed checkpoint reconnect losing plug-in effects
Fixed destroyed buildings still attacking during rebuild
Fixed multiplayer same-name save overwrite
Performance Optimizations
Fixed memory leaks
Encyclopedia async loading
Plug-in inventory refresh stutter reduced
AI performance tuning attempted
Minor general optimizations
Unit sync frequency adjusted
UX Improvements
Items auto-fill empty slots when unlocked
Long-press confirm in function modes with auto-cancel
Clicking building or function cancels item use
Window centered on launch
Disabled ESC exiting fullscreen
Improved zoom comfort
🗺️ Map & Editor
Refined moving platform configuration with wave-triggered movement points
Completed maps 1-9, 1-7 “Dimensional Device” and all mission descriptions
Fixed multi-layer flow field issues
Completed dialogue configs for 1-3, 1-4, 1-5
