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Space Salvager 1.4.3 Summary

This is just a summary update for all the patches in 1.4.3. There's been a lot going on since Space Salvager came out on Steam last November, lots of fixes and improvements that people have been asking for. There's a few more improvements coming for the following weeks and I aim to keep everyone updated as things progress.

Released Platforms

  • Steam
  • Desura
  • IndieCity
  • IndieGameStand
  • ShinyLoot
  • Gameolith

Added

  • Controls map menu for keyboard/mouse
  • Improved support for gamepads
  • Settings menu

Changed

  • Steam deployment dependencies to use XNA, not OpenAL
  • Location of the settings file to reside in AppData, not My Documents
  • Shadow engine to be more efficient
  • Tractor beam force to be percentage of total mass, allowing cargo ships to dock easier

Fixed

  • Issue with split screen initialising when after player dies with no extra ships
  • Data display title underline obscuring subtitle
  • Data not loading correctly for weapons and ships for cultures which use a comma for a decimal point (e.g. Netherlands nl-NL)
  • Equipment size to be 1/10th when looting from salvage
  • Issue with buying equipment that you do and don’t qualify for
  • Space station background render to show space outside
  • Co-operative play to correctly modify the existing players’ viewports