This is just a summary update for all the patches in 1.4.3. There's been a lot going on since Space Salvager came out on Steam last November, lots of fixes and improvements that people have been asking for. There's a few more improvements coming for the following weeks and I aim to keep everyone updated as things progress.
Released Platforms
- Steam
- Desura
- IndieCity
- IndieGameStand
- ShinyLoot
- Gameolith
Added
- Controls map menu for keyboard/mouse
- Improved support for gamepads
- Settings menu
Changed
- Steam deployment dependencies to use XNA, not OpenAL
- Location of the settings file to reside in AppData, not My Documents
- Shadow engine to be more efficient
- Tractor beam force to be percentage of total mass, allowing cargo ships to dock easier
Fixed
- Issue with split screen initialising when after player dies with no extra ships
- Data display title underline obscuring subtitle
- Data not loading correctly for weapons and ships for cultures which use a comma for a decimal point (e.g. Netherlands nl-NL)
- Equipment size to be 1/10th when looting from salvage
- Issue with buying equipment that you do and don’t qualify for
- Space station background render to show space outside
- Co-operative play to correctly modify the existing players’ viewports