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StarCrawlers Patch Notes 22 Dec 2018 - UPDATED

UPDATED : 7 JAN 2019

  • OSX : Quick fix to help launch issues on older systems - launch may be slower than usual, but it will get there ;)

22 December Hofix

  • Linux : Fixed an issue causing incorrect resolution on launch.
  • Linux : Disabled "Permanent Free Look" as default.
  • Fixed issue hiding info text when saving was disabled during mission.

StarCrawlers v1.1.2

A bunch of festive fixes and tweaks to hacking and the base game have arrived. Unfortunately, the coolant towers on STIX have overloaded again - enjoy the snow while it lasts!

Base Game

  • Updated StarCrawlers to Unity 2018.2.11f1.
  • Festive gifts have been spotted on missions. In the spirit of the holidays, be sure to steal them.
  • Fixed issue with effects that update their duraton at end of turn sometimes updating at the start also and so shortening duration considerably.
  • Fixed issues with some events that could display no options to proceed.
  • Fixed issue on Final Boss Fight preventing use of combat inventory after phase 1.
  • Fixed Crabomination being able to create an infinite loop of the ability Alpha Strike.
  • Fixed item duplication that could occur after looting a chest with a fully inventory.

Linux

  • Stability should be improved when using the supported distro of Ubuntu 10.04 (or newer).
  • Text entry fields should no longer input characters twice.

Hacking

  • Du Bei in the Hackshop now offers special missions to perform remote hacks from the safety of STIX: no physical danger to your crawlers and your identity will be protected - as long as your Deck Masking holds.
  • Jacking out of a remote hack mission prior to completing your objective will fail the mission.
  • Base health of enemies in Hacking reduced.
  • Base cost of items in Hackshop reduced.
  • Successful node operations play a sound now.
  • Group configuration for enemy hacking systems given additional randomization.
  • Damage to enemies and to player that is fully absorbed by a Barrier effect correctly displays floating numbers and log entries.
  • Fixed issue with generated hacking maps having some nodes unconnected.
  • Fixed clones created by Dupe from setting the player deck’s health to their health value.
  • Dazzle and Flares were receiving too much Stun value per level.
  • Multi-hit attacks (like Shiv) now show damage per hit vs. min to max range.
  • Fixed issue prevent Overwatch from initiating its effect on enemies.
  • Equipping a Utility that modifies max HP / MP now converts current values to a percentage of the new ones (just like Health in the meatworld) instead of just changing the max value.
  • Du Bei will now offer to heal the % missing of your deck HP (instead of charging a flat fee for a full heal, regardless of missing health).
  • Deck HP & MP are displayed during node hacking events to give you better information about whether you want to risk them during node operations.
  • Being jacked out by an event or fleeing combat now returns you to the meatworld properly.
  • Fixed hacking programs carrying from game to new game.
  • Fixed crit and damage reduction values being miscalculated resulting in always / never critting and no / massive damage reduction.
  • Fixed Deck button during hacking becoming unresponsive after completing a previous hack.
  • Fixed several issues caused by using Fast Combat Animations during Hacking.
  • Fixed Mimics mimicking Mimics that could lead to mimiception.

Misc

  • Minor text fixes.

Happy Holidays from StarCrawlers!