Hello everyone! 👋
As we approach our Early Access release on April 14th, we wanted to share a behind-the-scenes look at what we’ve been working on over the past two months. Our small indie team has been pushing hard to bring HR Simulator to life — improving core systems, polishing visuals, and enhancing the overall gameplay experience.
System
- Increase office timeslot from 3 to 4
- Fixed Various UI, Interaction Bug, Animation, Mood issues
- Improved Loading and Transition Systems
- Enhancing Tutorial System for better OnBoarding
- Implementing Item Interaction
- Optimized build settings
- Revised Character 60 Character data (CV's, Dialogues, Job titles)
- Implementing Volumetric lights for night mode
- Implementing Mood +1 after going to toilet
- Updateing Tutorial Map
Gameplay
- Renewed interview system
- Adjusting employee Productivity, Stress, and Training mechanics
- Fixed issues with hiring and firing sequences
- Added new Special Characters
- Added calculator minigame on training sections
- Added cooking minigame for night time
- New Email and Cover letters Dialogue=
Visual
- Imported new character animations and refined Sitting position animation
- Added 4 new loading screens
- New special characters
- Enhancing UI Elements
- Adjusting Office scale
- Implementing Special Character Animation fort interview result (Accepted/ Rejected)
- Implemented New UI for Ummu's mood
Sound
- Enhancing Footstep SFX
- Adding Training Minigame BGM
- Adding Employee Stats SFX
We’re incredibly grateful for your continued support and patience. Your encouragement keeps us going, and we can’t wait for you to jump into the game this April 14th!