Happy New Year and we are back with the first update of the year!
Balance Changes
During the break we’ve been able to take some time to play and in the process done a lot of rebalancing and tweaks. The highlights:
- Rebalanced coin rewards after matches. Coin reward is now around the value of 1 stone at the start of the run and around the value of 2 stones towards the end.
- Starter stones are no longer offered by the traders
- Gemologist has been slightly nerfed
- Rebalanced Soapstone and tibetan quartz
New Stones
Cinnabar
Rarity: Common
Base Power: 0
Abilities:
- On activate: Apply 1 bleed to each adjacent neighbour. Gain shine equal to the total bleed on neighbours. Activation cost is 1
- On remove: Apply 1 bleed to each adjacent neighbour.

Citrine
Rarity: Common
Base Power: 2
Abilities:
- On place: Gain 4 energy if adjacent to 4 stones owned by you
- On activate: Transfer all buffs and debuffs of adjacent stones to the stones below them. Activation cost is 1

Dumortierite Quartz
Has +3 power for each static charge on stone
Rarity: Common
Base Power: 0
Abilities:
- On place: Gain 1 removal and 1 static charge
- On remove: Draw 1 stone

Heliotrope
Rarity: Common
Base Power: 3
Abilities:
- On preparation: Apply 1 bleed to each adjacent neighbour

Ruby
Rarity: Common
Base Power: 0
Abilities:
- On activate: Gain 36 power. Activation cost is 6

Other Changes
- Added settings screen, including ability to set animation speed
- Updated tutorial and rebalanced Path of Initiation
