Content Updates
1. Woodcutting Visual Optimization: Woodcutting is now divided into two stages. After reaching a preset damage threshold, the first stage is triggered: a tree stump and trunk are generated, with the trunk falling to produce items. The second stage involves destroying the stump to generate additional items.
2. Cooking System Rework: Cooking now requires waiting for a completion timer that cannot be skipped. The system is split into two components: a heat source and cooking tools. The heat source only provides the prerequisite for cooking, while the cooking tool determines the available recipes.
· (Note: Recipe-related assets are not yet complete and will be added later. Currently, only boiling water and roasting meat are available.)
· Boiling Water: Requires placing an empty can on the heat source and selecting "Heat" from the list (e.g., to produce hot water).
· Roasting Meat: Place raw meat directly on the designated spot of the heat source.
· Future updates will add overcooked states like "Burnt" or "Evaporated."
3. Item Placement: Items can now be placed on designated placement spots. Currently, only food-related placements are configured. More props will be added later for decoration or storage purposes.
4. New Map Feature: Added a small shelter structure to the map where items can be placed, serving as a temporary refuge.
5. Model Reversion: Rolled back the model for wooden building modules.
Bug Fixes
1. Fixed save/load and time-skip bugs related to the crafting system.
2. Fixed save/load and time-skip bugs related to fuel duration for generators, campfires, etc.
3. Fixed an issue where dropped items occasionally could not be picked up.
4. Miscellaneous fixes.

