Score System Adjustments
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Revision of the score earned when clearing the screen:
- Previously, the score gained was exponential, leading to large disparities between players. This resulted in cases where some players defeated more bosses but were still not ranked first.
- Now, the score awarded is fixed and scales based on difficulty, ensuring a fairer and more balanced ranking system.
- ⚠️ As a result of this adjustment, the annual leaderboard will be reset. However, the January leaderboard will remain unchanged.
Nerfs
Equipment
Increased cooldown for the Shield equipment:
- Level 1: 25s → 30s
- Level 2: 20s → 25s
- Level 3: 15s → 20s
- Level 4: 10s → 15s
- Level 5: 5s → 10s
Boosts
Reduced chance for missiles to double fire:
- Level 1: 15% → 10%
- Level 2: 30% → 20%
- Level 3: 45% → 30%
- Level 4: 60% → 40%
- Level 5: 75% → 50%
Missiles
- Reduced AOE damage of missiles:
- Missile explosions now deal 50% of base damage instead of 100%.
Buffs
Equipment
Increased fire rate for the Blaster Pistol:
- Level 1: 2s → 1.75s
- Level 2: 1.75s → 1.5s
- Level 3: 1.5s → 1.25s
- Level 4: 1.25s → 1s
- Level 5: 1s → 0.75s
Boosts
Increased fire rate of the Blaster Boost on secondary ball:
- Level 1: 6s → 4s
- Level 2: 4s → 2.5s
- Level 3: 1.5s → 1.5s (unchanged)
Increased fire rate of the Missile Boost on secondary ball:
- Level 1: 8s → 5s
- Level 2: 5s → 3.5s
- Level 3: 2s → 2s (unchanged)
Increased fire rate of the Laser Boost on secondary ball:
- Level 1: 8s → 6s
- Level 2: 5s → 4.5s
- Level 3: 3s → 3s (unchanged)
Increased chance of Multi Laser Boost:
- Level 1: 6% → 7%
- Level 2: 12% → 14%
- Level 3: 18% → 21%
- Level 4: 24% → 28%
- Level 5: 30% → 35%
Other Adjustments
Updated Descriptions
Revised descriptions for armor equipment to better reflect their effects and improve clarity for players.
Updated the description of the Shield Duplication Boost for more clarity and ease of understanding.