- a lot of places that required a double jump only needs one.
- skull bats now hover in range of a hip shot, they were previously just up out of the way and made it annoying and they seemed too "smart"
- more lights added everywhere, all chests are now ornate and lit with fx
- range pickup and menus now show weapon diff vs current weapon, display correct info.
- other bug fixes.
hopefully the demo feels pretty tight without rough un-necessary platforming or aim.
the whole world is a lot darker but now theres also like so many lights most of which you can break.
the cadence of stuff to slice should feel like popping shipping bubbles, kinda can't help it.
there are definitely some sore points regarding the ui/map and lack of minimap. that just needs a lot of work and attention. it might go quick or not. its on deck for inspection.
in general more tuning, more refined animations, more varied npcs... just a few more, i think could help out the demo a bit more. but its pretty dang good right now imho, and polish can be a slippery slope and features need to be added again. feedback would validate my decisions here...
be sure to check it out on steam deck or portable. run it in Portuguese. run it at 1080p.
