This new demo build brings a ton of visual changes, some gameplay changes, and general improvements to the game as a whole. Here's all the patch notes:
- Changed all of Bob's sprites sorry
- Radically changed the death sprites
- Tweaked World 2's aesthetic
- Exit button is red now sorry
- Made the cape turn blue when you have a super bounce
- Improved lighting all around
- Improved camera with automatic movement up or down
- Changed World 2 and especially World 3's midground tiles to look less like the foreground and be more clear that they aren't tangible, I'll likely draw unique ones later
- Implemented speedrun timer
- Changed the title screen layout for the millionth time
- Made a few tricky bits of level design that were moreso just frustrating than challenging a bit easier, namely parts where you bonk your head on a ceiling
- Added two tutorial prompts to the first level, since some testers (who probably hadn't played other games with this mechanic) couldn't figure out how to pogo at first, everyone managed to figure out pressing up to go through doors though idk how that happened
- Gave every bonus level a slightly different color palette so they stand out visually from the worlds they take from
- Made the outline on buttons different
- Changed "some things" in the "test level"
- General visual tweaks and some all-round polish, if you find ones I didn't mention it is because i forgor💀
Hope you enjoy this patch, and bouncing your blade in general!
