It's been a busy month since releasing the Vagabones demo. We've been working hard on squashing bugs and polishing things up in preparation for PAX and continued development.
Today, we’re excited to introduce our first major demo update! This update includes additional polish, along with some skill tweaks and our first round of balance changes. Be sure to check out the full list of changes below!
On another note, the team will be at PAX West in Seattle from September 4-7! If you’re in the area and have tickets, feel free to stop by to chat and try out the latest build of the game. We look forward to seeing you there!
General
New Features
Added stat descriptions to the level up window
Added new animations to some of the NPCs and to the Guard Dog item
Changes
Removed shield stamina, a hidden mechanic which would stagger shielding enemies if they were hit enough times in succession
Coins dropped from the Munchkin Doll curse now disappear after 3 seconds if not picked up
Reworked Spirit Hearts. Now instead of dropping from each enemy, they drop 25% of the time (increased with luck). Each Spirit Heart now refills an entire container.
Bug Fixes
Fixed Shooting Stars sometimes getting stuck in the air when landing
Fixed a networking bug where picked-up item pedestals would reappear when reloading a saved game
Fixed various skill bugs
Fixed a bug where Respite would deal damage to Flail Munchkin attacks
Fixed a bug where player score screen stats did not persist when reloading a saved run.
Fixed a networking issue where players would get stuck on the unlocks screen when another player disconnects
Fixed a bug where changing language during a run would not save the setting
Class Updates
Knight
Sword Swing damage reduced from 10, 12, 16 to 10, 10, 14
Shield Bash damage increased from 5 to 10
Slightly increased the shield's covered block area (This also applies to the Shield Munchkin)
Knight Skills
Adrenaline - Now deals 10% (15%) more damage per missing Heart
Battering Ram - Damage multiplier increased from 50% (100%) to 100% (200%)
Committed Strike - Now makes Sword Swing deal increased knockback
Deflect - Now has a wider timing window for destroying/reflecting projectiles
Delta Strike - Reworked how the additional spin attacks rotate around the player
Go Fetch - Thrown shields are now caught when touching the player. Decrease rethrow cooldown from 0.5s to 0.35s
Meteor Bash - Now has a base 15% (30%) chance to ignite enemies. Fire duration increased from 1s to 3s.
Momentum - Now luck based, with 15% (30%) chance to gain a speed buff on kill
Rage - Now luck based, with 25% (50%) chance to gain attack when hurt, up to 3 stacks
Reinforcement - Now makes it so Priest can heal the player at full health, granting armor
Reprisal - No longer works against disjointed attacks (such as the Flail Munchkin's flail)
Rush - Reduced strength buff from 2 (4) to 2 (3) and reduced duration from 15s to 10s
Riposte - Now scales with damage. Base damage changed from 20 (40) to 15 (30)
Tornado - Removed additional knockback. Now has a 25% (50%) chance to Stun
Weak Spot - Reduced base chance from 15% (30%) to 5% (10%)
Ranger
Arrow damage increased from 10 to 12
Ranger Skills
Bounty Hunter - Increased chance from 5% (10%) to 10% (15%)
Cluster Grenade - Now snaps to ground level if ground is close
Railgun - Piercing shots are now also unlockable
Tranquilizer - Changed hit effect from Stun to Sleep
Priest
Renamed "Bubble" attack to "Music Note"
Spirit hearts now have a 25% chance to drop from enemies, but fill an entire spirit heart container
Added a decay to the Heal Ring growth, making the ring grow more slowly the larger it is
Decreased Heal Ring max range
Healing now awards 10 points per half-heart healed
Increase Bell Spin duration and end-lag
Priest Skills
Fasting - Increased damage bonus from 5% (10%) to 10% (20%) per Spirit Heart
Proclamation - Increased Bell Spin radius from 50% (100%) to 100% (200%)
Resonance - Damage reduced from 5 to 4. Base attack radius increased. Upgrade now increases attack radius. Enemies hit by Bell Swing no longer also get hit by Resonance. Resonance is now unblockable.
Reverberate - Chance increased from 5% to 10%
Smite - Hits are staggered between hit enemies. Added lightning strike particles!
Shock Therapy - Updated shock effect and animations
Tithing - Increased spirit gain multiplier from 125% (150%) to 150% (200%)
Rogue
Can now move while attacking enemies
Updated Rogue dash to feel quicker and more responsive
Rogue Dagger Throw damage increased from 7 to 8
Rogue Dagger Throw now deals 20% less damage per consecutive hit on the same target, down to a minimum of 20% total damage.
Rogue Skills
After-Image - The Illusion now moves and attacks by default. Upgrading the skill makes it shoot daggers on death.
Caltrops - Players no longer collide with caltrops. Increased initial spread radius. Increased knockback when hit
Elusive - Reduced base dodge chance from 10% (20%) to 5% (10%)
Fan of Blades - Slightly reduced delay between each dagger throw
Fog - Now reapplies invisibility and other status effects every 2 seconds to characters inside the smokescreen
Hobble - Decreased base chance to stun from 5% (10%) to 3% (6%)
Shackle - Chance reduced from 25% to 10%
