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Changelog - Version v0.33
Changes
- If you start throwing a grenade and die mid-throw, the grenade will still be thrown.
- Crate spawn points now target player clusters instead of individual players, making spawns fairer for everyone.
- Default max crates increased to 20 (was 10). Controlled by cvar: sv.maxcrates.
- Added HP regeneration for players (zombies excluded).
- Block placement sounds now play locally when the block is actually placed (no longer purely predicted).
- Improved skybox fog for better atmosphere.
- Tweaked projectile trail visuals.
- Disabled autoclimb when facing downwards — makes it easier to go down small tunnels or holes.
- Jetpack now regenerates fuel while jumping.
- Reduced sniper zoom.
- Increased resolution of block particles when you are close to them for better detail.
- Reduced round change time for faster transitions between rounds.
- Miner received headshot damage reduced.
Server Changes
- Better logging on servers for improved diagnostics.
- Huge RAM usage reduction and fixed server crashes that occurred with many players connected.
- Other miscellaneous server-side improvements.
- Client-connected chat message is now only sent at the appropriate connection stage (prevents premature messages).
- Renamed and repurposed hook: OnShotgunPelletDamageToPlayerCalculated → OnDamageToPlayerCalculated.
Fixes
- Fixed a bug where players could glitch in mid-air after joining a different server.
- Fixed camera clipping inside the world in certain situations (especially when digging straight tunnels).