Source: Steam Community (opens in a new tab)
Changelog - Version 0.30
Changes
- New gamemode: babel.
- Reworked HUD:
- Now displays your points, time, and team scores.
- Much prettier design.
- Changed mortar projectile explode sound effect.
- Changed mortar destroyed sound effect.
- Various balance changes.
- Tweaked shotgun falloff formula.
- Patched bug where players could place unlimited turrets without the previous one being destroyed.
Server Changes
- Added really fast scripting implementation:
- Performance now comparable to C#.
- ~150x script speedup based on benchmarks.
- Server API enhancements:
- Cvars:
- sv.friendlyfire.enabled
- sv.player.cc.airclimb
- sv.cratespawner.predefinedcrates.enabled
- sv.cratespawner.randomcrates.enabled
- sv.player.maxturrets
- Hooks:
- OnShotgunPelletDamageToPlayerCalculated
- OnFallDamageCalculated
- OnPlayerDestroyVoxels
- Proxy methods:
- PlayerProxy:Equip
- PlayerProxy:Unequip
- PlayerProxy:IsEquippedInSlot
- PlayerProxy:PlaySfxEvent
- PlayerProxy:IncrementScore
- PlayerProxy:GetClass
- ServerProxy:GetPlayers
- ServerProxy:SendActionMessage
- ServerProxy:IncreaseTeamScore
- ServerProxy:GetTeamScore
- ServerProxy:EndRound
- WorldProxy:GetWorldVoxelDimensions
- Basic gamemodes API
- Server config validation:
- If your server config file is incorrect, the server will now shutdown instead of resetting the file.
Fixes
- Fixed shotgun damage falloff formula not being applied.
- Fixed local player viewmodel twitching occasionally when AFK.
- Fixed player clipping inside the world when running down stairs (now collides properly).
- Fixed voxel linker issues where multiple diagonally connected voxels sometimes failed to link (e.g. sometimes block gun blocks would disappear when they should collide and attach to the ground).