v19.8 (16th August 2026):
- When leaving Gain Insight, whatever replay you were in for the main puzzle is restored.
- You can now only see 24 puzzles' worth of locked future chapters. (Unlock everything or see the credits to remove this limitation.)
- Chapter 2?: New Heavy Moving Service (Insight), Invisible Bridges (Insight), Graduation (Insight). New cleaner Author's Replay for Graduation.
- Chapter 6: Renamed to They Are Many Colours (fixing the intended reference).
- Chapter C: Buff Woodskip, decheese Woodskip [VAR2]. Delete Unstacking Station.
- Chapter -1: Buff Braid (Loop 2), Carrying It [VAR1] (Loop 2).
- Custom elements: Recoloured purple/crimson/teal. Raised the requirement to see post-game/custom elements to 256 puzzles (or see credits or tick Unlock Everything). Fix typo in descriptions: Wooden Crate, Hole, Singularity. Fix lie in description: Night (it used to let Fire work normally but no longer did after boards were introduced). Clarified how Heavy's Wooden Crate Special Move works. Puzzles can now lack a Heavy Goal or Light Goal or both and still be solvable by all remaining requirements. Add Green Bomb.
- The Cutting Room Floor: Add Down The Tubes (Loop 2), decheese The Glass Pit? [VAR1], cut Hot Soup [VAR2].
- Formless Exploration: Add Loophole, Love Letter 0 - Pillbox, Love Letter 1 - Pillbox?, Love Letter 1 - Limbo and [VAR1] and (Remix), Mind Control,
- Slabdrill's World: Add Impossible Chime [VAR1], Generic Enclosed 2x2 Level, buff The Withering Pit [VAR1], add Snake Pit [VAR1] [SPEEDRUN], Theory of Everything (Iron) (Floor Shortage), Robotic Ground, [SPEEDRUN] Acrobatics, Isolated Electricity, Carrying It [VAR1]?, Permify? and [VAR1], Inline Expansion, Conveyor?, The Flipped Pit [VAR1] and (Insight), buff The Flipped Pit, Woodskip [VAR1], Magenta Flight [VAR1] (Remix), decheese Stuck in a Pit [VAR1], buff The Magenta Pit [VAR6], decheese Foot Wiggle [VAR5], buff Kinetic Hotwire [VAR1],
- Green's World: Buff As The World Turns [VAR1], add The Continuous Pit, Inevitable Demise [VAR1], Magenta Flight [VAR2], The Withering Pit [VAR2], decheese Graduation [VAR5], add Graduation [VAR6] and [VAR7], Joke???, Temporal Staircase [VAR1], Return Points [VAR1], decheese Return Points, Woodskip [VAR2] [VAR1], buff Skipping Stone, buff Ankh [VAR1] [VAR1].
- Chapter P: Buff Primer [VAR1], add High Hanging Fruit, decheese The Bridge Is Green And Purple.
- cl1694's world: Add Unpacking [VAR1], Permify? [VAR2], Conveyor? [VAR1], [SPEEDIESTRUN] A Way In?, Temporal Staircase, Return Points [VAR1], Foot Wiggle [VAR6], Invisible Void Bridge [VAR2],
- Chapter S0, S1: Open. Add 25 puzzles.
- xxuurruuii's World: Open. Add Clockwork [VAR2], A Blue Package, Invisible Bridge (For Crate?), A Box Package, Deconstruct [VAR1], Memento [VAR1].
- Bug Gallery/bug fixes: (Cry)Stall and Cut and Paste's replays now sync and win. Exception Handler'd a new crash in Negativity. Two Terrain Locked Bombs trying to explode each other is now an Infinite Loop (this behaviour might change in the future - 'they don't conduct explosions anymore' and 'they only conduct explosions once per explosion' would also make sense.). Fix a Purple Fog/Phaseboard bug. Fix that [Enter] button would remain visible after undoing on non-void puzzles. Winning a void puzzle by undo should now record the final input in the winning replay. Fix that the permadeath check didn't look for a repair station bumper in timelines and didn't run when a repair station was permanently destroyed or failed to reappear. Speculatively fix a broken glass/one-way phaseboard/bumper/slope bug. Speculatively fix maybe_rise logic being backwards for nonstandard gravity fields and also standardize this logic across the codebase. Speculatively prevent becoming airborne 1/2 when you're airborne 1/2. Don't keep time_actors sorted by gravity post-gravity. Speculatively fix gravity unstacking due to priority interrupt at same y level. Speculative fix to make the triggering bomb blow itself up rather than the topmost tile. Fixed that Community Levels - Chapter Directory label would flash gold if you had beaten the FIRST community chapter, rather than ALL community chapters. Fix that Phase Wall Green Even/Odd didn't use the 0th sprite mid-level and malfunctioned when nothing happened voidly in a turn.
v19.9 (19th August 2026):
- If the puzzle is unwon but has a replay saved, then winning it will save the new replay even if it is slower.
- Chapter 4: Cave in Secret Passage.
- Chapter C: Re-order Advanced. Woodskip and Donk [VAR2] are now zoomed out.
- Chapter S0: Move puzzles to standard, rename and recolour.
- Chapter S1: Add S1-0X - Lamb to the Slaughter [VAR1].
- Slabdrill's World: Update Meet Heavy (Loop 2), Theory of Everything (Iron) (Floor Shortage). Move The Flipped Pit, The Flipped Pit [VAR1], Quantum Entanglement [VAR2].
- cl1694's world: Add Ankh [VAR1] [VAR2].
- Fix a bug where entering a Passage you were alerady on would crash.
- Fix a bug where if Heavy moved up into a Time Crystal into a Cracked Glass Block, Heavy would overlap the Time Crystal rather than consuming it.
- Fix a bug where if touching a Checkpoint removed the last Repair Station from spacetime, the abyss chimes wouldn't play.
- Fix a bug where the non-standard win condition would repeat every gravity tick.
