One last hotfix to end the week with: v1.0.13 is now live! This update is primarily aimed at improving performance under the most intense conditions (eg. several stacked max-level rituals), reducing the early difficulty a bit for newer players, and fixing a number of reported UI issues and edge cases.
Performance:
Sparks Ritual Improvements: When high-level Multiball and Sparks Rituals are running simultaneously, these are now using a new system to calculate which bumpers are hit by the lightning effect and for how much. This was one of the main offenders for performance issues in late-game, so hopefully this is a vast improvement there.
UI and Partcle Effect Optimisations: There are points where so much damage is being done every fraction of a second that there is just no need to show damage number text and particles for every single hit - these are now rate-limited to improve performance at points like this.
Balance:
Easy Difficulty Adjustment: Curses have been removed from Easy difficulty. These will only kick in from Medium difficulty onwards to ease out the learning curve for new players.
Act V Boss Rework: Reworked the tentacle stone stages for the Cult of Blood Boss in Act V.
Cult of Bone Reflection Angles: I've tweaked the reflect angle on the second table's lower bouncers for better ball trajectories, especially after the ramp. Ball weight will have an impact on this though, so YMMV.
Bug Fixes / QoL:
Display Settings Load Fix: Fixed an issue where windowed/fullscreen preferences were not being applied correctly upon launch.
Cursor Lock Default: Disabled screen cursor lock by default.
Restart Run issues: Fixed a bug where ball passives were not being loading in correctly when resetting using the "Restart Run" button.
Endless Curse UI Fix: Fixed an issue where the Endless Curse wouldn't display correctly if the Ritual Altar was triggered shortly before winning.
Ritual Altar Trigger Guard: This has been highly requested, and while I do want to rework the ritual system so that it stays relevant for longer, I've prevented the Ritual Altar panel from opening when all rituals are already at their minimum mission count.
Text & Typo Fixes: Various minor text and string formatting issues tidied up.
Once again thanks to everyone for all the feedback and bug reports on Discord, email and via the dedicated Forms, please keep them coming.
Happy flipping,
Kenny
