Here we go with Hotfix #5! A huge thank you once again to everyone who continues to provide feedback, reporting incorrect text and interactions, and generally sharing details over the past few days.
Now that crash reports seem to have stopped, I've been able to move to fixing some soft-locks and generally getting some key QoL requested by the community into the game. Two main additions here are the ability to rebind the directional nudge controls, and an 'Abandon Ball' mechanic, so that if your ball gets stuck for any reason, you now have a fallback button to clear it. It does costs 1 spare ball to prevent it being spammed, and I’ve also hooked it into the Bonus Tables so you can skip them without losing a ball. I'm still fixing the underlying collision causes that cause soft locks so I hope this won't even be needed in the future, but at least it should keep your runs moving smoothly in the meantime.
Here is everything in Hotfix #5:
New Features & Quality of Life
Abandon Ball: Added a fallback option to rescue stuck balls (forfeits current ball).
Bonus Table Skip: The Abandon Ball feature is hooked into Bonus Tables as a skip option - using it here will NOT deduct a spare ball.
Directional Nudges: Added directional nudge options to the rebindable keys menu.
Overkill Flame Effect: Added a flaming UI effect when your current damage exceeds the current Act Bumper HP.
Updated Demo: The demo build has been updated with all the latest fixes and improvements.
Bug & Physics Fixes
Sanitised Achievements: I've refreshed Steam achievements for Pinball Wizard, Table Wizard, and Pinball God to address the fact these previously triggered incorrectly. These will automatically trigger when reopening the game if you've already met the prerequisites.
Boss Spell Tunneling: Fixed an issue where the ball would tunnel through the floor when a slow-mo effect and the Table Rotate boss spells were triggered at the same.
Cult of Time Collisions: Fixed wall collision issues on the Cult of Time bonus table.
Glyph Triggers:
Fixed issues where the "+1 ball on spare act" Glyph not triggering correctly
Fix for "+8 mana on tempest" Glyph not triggering correctly.
Fix for 'Oiled' Gylph not correctly doubling duration of Inferno Ritual
Fix for 'Summoned' Glyph not adding Spare Ball when Bonus Table triggers
UI, Text & Localization
Localization Fixes: There were some incorrect language keys configured for some text, meaning they translated into the wrong languag, this is fixeed now but please let me know if you find any other translation issues.
Damage UI: Fixed a bug where the damage display was not always updating when damage increased.
Tooltip Typos: Fixed the wording on Glyphs and Blessings that were showing the incorrect minimum ritual level.
Text Cleanups: Various minor spelling and grammatical fixes on gylphs, menus and tooltips.
Thank you all again for the unbelievable support and patience while I continue trying to improve the game! Please keep letting me know if you spot anything!
Happy flipping!
Kenny
