It's been almost 24 hours since the last patch, so why not have another?
First off, a massive special thanks to everyone who has been sending in detailed logs and output files over the past couple of days. After pouring over everything, it turned out that a huge chunk of those frustrating, hard-to-reproduce crashes were being caused by an engine-level Graphics Jobs optimization setting acting up under the hood. Because it wasn't actually code-based, there is absolutey no way I would ever have tracked it down without these logs, so a huge thank you to everyone who helps and reported!
As frustrating as it was, there is a bit of a silver lining - while tearing everything apart trying to find the root cause, I've ended up optimizing the life out of everything I found so hopefully it means smoother performance even for those that weren't experiencing any issues.
Now that the major engine crash is (hopefully) out of the way, my main focus is still on any run-ending bugs that pop up however I should now be able to starting looking at general QoL and core gameplay improvements.
Engine & Crash Fixes
Graphics Jobs Crash: Disabled engine-level Graphics Jobs optimization to eliminate some persistent crashes reported.
UI Rework: Overhauled internal UI logic in an attempt to prevent crashes during menu/screen transitions and text displays.
Safer saving: Better thread handling/disposal when saving games mid-run.
Bug & Progression Fixes
Act 29/30 Damage Stacking: Fixed edge cases where bosses or blockers would stop taking damage on Act 29+ due to overflow/scaling logic.
Shadowed Glyph Slot Exploit: Fixed a bug where selling a Shadowed Glyph granted permanent extra glyph slots.
Tempest Achievement: Fixed the Tempest unlock achievement incorrectly requiring 100 triggers instead of 1.
Table 4 Decoy Balls: Fixed decoy balls spawning in with Sparks or Inferno active while Ball Rituals were running.
Table 3 Collision: Collision fixes on Table 3 to eliminate rare ball-clipping.
Glyph Slot Blessing UI: Fixed a visual issue where the "+2 Glyph Slot" blessing did not update the UI slot count correctly.
Thank you all again for the unbelievable patience and help from the community in hunting these bugs down, I'm really hoping I won't need to do another hotfix tomorow and can move to regular content, QoL and balance updates soon, however please let me know if anything is still not functioning as it should and I will get it in the next patch.
Happy flipping!
Kenny
