Another round of fixes is now live! I want to just quickly start off by saying that I would never in a million years have expected such an incredible response to this weird game I made - I was expecting a few hundred players at best but we're now close to 10,000 players already and it's only been 2 days... I don't really have the words to express how grateful I am to each and every person that's taken a chance on this game, and I am doing my absolute best to keep on top of all the feedback, bug reporst and suggestions that are being made. At the moment, I'm trying my best to get rid of any bugs that impact gameplay, but I will be looking into balance, pacing and general gameplay as soon as I can.
With that said, this hotfix addresses a number of table-specific boss bugs, some context-specific issues and implements an optimised physics system that I hope should mitigate crashes, tunneling and other physics-related issues:
Performance & Optimizations
Physics Load: Reworked physics logic for better performance even during intense runs.
Shop Optimization: Optimized shop logic, where some players were experiencing crashes.
Boss & Table Fixes
Table 3 Boss Spawning: Fixed an issue where the Table 3 boss wouldn't always spawn correctly.
Table 3 Boss Despawn: Fixed and issue where some Table 3 boss decoys would fail to despawn after returning from a Bonus Table.
Bonus Table Multiball: Fixed the Bonus Table prematurely ending when losing a ball if multiple bonus table balls were active.
Boss Rotation Flipper Bug: Fixed incorrect flipper placement on the Bonus Tables when defeating a boss during table rotation spells.
Balance, Mechanics & UI Fixes
UI Overlap Fix: Fixed the Ritual Upgrade screen masking the Blessing Selection screen if activated during a boss destruction slow-motion effect.
Monarch Ball: Fixed an issue where damage output stayed tied to total score after winning a run with the Monarch Ball.
Achievement Catch-Up: Fixed missing achievement unlock checks so they trigger properly when complete.
Unified Damage Text: Reworked and unified damage increase popup text.
Timer Pause Display: Fixed a visual issue where timer pause text displayed incorrectly.
Some big, some small but all needing done. Thanks again to everyone who continues to submit feedback, logs and bug reports on Discord and via the feedback form, this has made it 100x easier to track down these edge cases and I am eternally grateful!
Happy flipping!
Kenny
