New features:
- Score Screen: Changed the scoring screen to a graph over time for more detail information of the players performance.
- Curser Effects: When the pyramid spills its curses, the players get visual cues.
- Players drop their inventory on death.
- Players can now Respawn on death, paying at maximum 50% of there loot depending on their current curse rank.
- Traps can now occure in the pyramid, having at maximum a 50% spring chance depending on their current curse rank.
- Treausres can now occure in the pyramid. Those are interactable and giving much loot at no curse cost.
- Masks can now occure in the pyramid. Those are items which can be activated via the alternative action button. If activated the mask is put on and gives the player visual augmentations at the cost of a certain curse points per second.
Improvements:
- Completely reworked the networked inventory to be hopefully stable at last
- Added colliders to doors to keep them free of rubble, which could block them
- Doors which would spawn on the tip of a ladder, are now moved back a bit
- The rectile for timed interaction is bigger
- Updated the item icons.
- Showing current loot amount in the tab panel.
- Reworked the algorithm how paths between rooms are generated. Resulting in way shorter dungeon paths and eventually more connections (if configured via me)
- Implemented finally a "neck" resulting in not glitching into the character model.
- Increased the range for the brightness setting.
Bugfixes:
- Fixed an issue where props where not synced correctly
- Fixed an issue where the client has frame drops near an osiris statue
- Enemy hit sound now correctly networked
Balancing Changes:
- Dimmed the lights
